So yeah, my buddy Mitch conducts his own clan and
RuneScape gold following is a short guide he posted on his discussion. It's really basic so that's why I did not post this at the guides forum - because I really don't believe this will end up a real guide but exactly enjoy a very simple How-to... I have not been enjoying RS much to acquire a large enough dungeoneering level to demonstrate my theory, but I am pretty sure it is true because I have talked to a number of the folks about the dungeoneering highscores and they told me that it was precisely what they did as well. As you all know, reset every time you finish floors 1 to maximum, then replicate.
Anyway, the gameplay: The most absolutely fastest way to get dungeoneering xp would be to play a group of 2 or 3 individuals on a dungeon made for ONE person. Yes, you read that properly. Little dungeon, designed for 1 person. NEVER solve or open rooms that aren't emphasized (that is why manual mode is on) because that will leave more monsters undefeated and consequently giving you a score. RUSH through every mystery, never bothering to kill any creatures unless it's a guardian room. NEVER bother making armour or potions, unless you plan on binding it.
Have one person in charge of buying pick, vial, tinderbox, and hatchet at the beginning of every point to use on special doors. Whenever someone finds out the boss, they telephone BOSS to another players, everyone check their map, and rush on to own the boss in seconds. NEVER idle using a secret. If you pick up a key, run around and find the door that it opens by using your map. If it is not a highlighted room, you don't want the key. If you adhere to this strategy you'll be able to complete each floor in an average of 3 minutes per day.
The price of items on the Grand Exchange is allegedly determined by demand and supply. But sometimes supply and demand doesn't appear to matter. First examples I could think of: Full set of black armour (8,873 gp). It always sells for maximum cost. But try buying a full set of black armour in the Grand Exchange, and you'll discover there's no supply. I often see people saying"buying complete black" at the Grand Exchange. Demand greatly exceeds need, but the G.E. cost doesn't go up. It has been like that for a long moment. Cheese (108 gp). Cheese never lasts longer than a second after you set it available, before it is successfully sells. But cheese remains fixed at 108 gp.
Blue magician hat (102 gp). Raw chicken (160 gp). And until very recently, redberries were fixed in 102 gp even though demand far exceeded supply. For quite a while, blue dye and yellow dye were Grand-Exchange-priced much lower than demand would imply. Bronze arrows never endure for at least a second when you put them up for sale to the Grand Exchange. Why does the Grand Exchange cost occasionally not adjust to reflect supply and demand? Add any other examples you wish that additionally demonstrate the Grand Exchange price doesn't appear to adjust accordingly to
OSRS buy gold current demand and supply.