Digital - Tutors Beginner's Guide to Shading Networks in Softimage 2011 English | 1 hrs. 8 min. | April 4, 2011 | Softimage 2011 and up | Author: Kyle Green | 285.52 MB
Welcome to the Rigging Master Course, where you can discover the concepts and techniques essential to rigging models for animation in modo 501. Your instructor, Rich Hurrey, takes you from the basics of the modo interface and tools, through to covering in-depth such challenging topics as ‘Inverse Kinematics’ and the ‘Schematic Viewport’. With the advanced skills gained in the foundation section, you can tackle a tutorial that ultimately results in a full production-ready asset.
This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it's companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others.
In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop. This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2.
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