Gnomon Workshop - High Resolution 3D Vehicle Illustration
Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire-frame to finished product, using Maya, Mental Ray and Photoshop®. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber...