ThinkingParticles 3 is the next generation of rule-based particle systems for Autodesk’s 3ds max professional 3D modeling, rendering and animation software. When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion.
ThinkingParticles 3 offers its particle system functionality through a “programmatic” approach. This approach lets artists use ThinkingParticles 3’s powerful visual Wire Setup Interface to procedurally build the rules and conditions that control the particle behavior. Because of this technology, artists become the ultimate master of particle mayhem.
Supported Platforms:
3ds max 6-2008
32 and 64 bit
(Boston – June 6th, 2008) - cebas Computer, maker of finalRender®, today announced the
release of Service Pack 1 for ThinkingParticles 3.0.
What's New in TP3 SP1?
3ds Max 2009 compatibility
In addition to 3ds max 2009 support, the following improvements have been made in Service Pack 1:
Surface position helper returns UV coordinates for edges and vertices now. Previously when edges or vertices mode was chosen, no UV coordinates were created
Overall stability for x64 systems has been increased as well as several crash situations have been isolated and fixed
Speed increases have been made in various operators and calculations
UV generation for fragments has been added for better fragment mapping
ThinkingParticles R3.0 SP2 for 3ds Max2011 32+64bit