The Gnomon Workshop - The Techniques of Neville Page Volume 3: Rendering Eyes | 617 Mb
Making eyes appear rich and soulful is critical to conveying character. In "Rendering Eyes", Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.
Neville Page
Concept Designer
Neville Page was educated at the Art Center College of Design in Pasadena, California. Although his major was product design, he has always gravitated towards entertainment. With the combination of his education and personal interests, Neville has found himself involved with quite a variety of projects from creature design and sculpture to conceptual design and engineering. His clients have included Universal Studios, Warner Bros., 20th Century Fox, Mattel and BMW to name just a few. He has worked on such feature films as Minority Report, Planet of the Apes, X-Men 2 & 3, The Lion, The Witch and The Wardrobe, Superman Returns, James Cameron's Avatar, J.J. Abrams' Cloverfield, Zack Snyder's The Watchmen, Louis Leterrier's The Hulk, and J.J. Abrams' Star Trek. Neville has also taught at the Art Center College of design (Pasadena and Switzerland), Otis College, Gnomon and corporate workshops.