3DCreative Issue 033 May 2008 PDF | English | 257 pages | SHQ | ~ МБ
Editorial Well, we’re in a sunny mood here and you’ll find it reflected in the great content that we’ve managed to pack into this month’s issue for you! First up, for all those LightWavers who’ve been hanging onto their seats for Parts 3-5 of the Bugatti Veyron tutorial, then wait no more – simply flick to page 129 and get stuck into the finishing modelling touches to the Bugatti Veyron before we move on to the Materials and Shaders next month!
The sun must have really gone to our heads (we’re not used to such a thing over here!) as we’re bringing you not one but four fantastic Making Of articles this month, including one of our wonderfully bold cover image by the newly formed CHEVisodes team, which encompasses some of our favourite artists of today, including Patrick Beaulieau and Jonathan Simard, so check out page 115 for the Making Of ‘Fern’ who is certainly a character to behold!!
Now, when you spend half of your life emailing it comes as no surprise that you’ll find certain people who will lighten up your mailbox, and well, the wonderfully friendly and superbly busy Alex Kiesl, the MD of the dynamic studio, “Unexpected”, is one of those lovely people! In-between Alex’s manic schedule of film shoots and project deadlines, we managed to catch up with him for a chat about Unexpected’s projects and more, and he has once again impressed with the fantastic interview that you’ll find on page 27. This is just the beginning from these determined guys, so hold tight and stay-tuned for more amazing stuff coming from Stuttgart, Germany!
We also have another great interview with Mathieu Aerni, who’s worked for two of the biggest names in the games industry: Ubisoft and Lucas Arts. So if you’re pining for a career in the games industry then this is your man – head on over to page 6 for some behind the scenes chat and learn from one of the pros! Another pick of the bunch this month must surely be the interview with Franz Steiner, whose design company blends – perfectly – high quality photography and CG in order to produce some simply stunning visual effects for the fashion and advertising industries. You won’t be disappointed when you see the stuff that they cook up at Blutsbrueder Design and you’ll find their work flooding page 17 and beyond.
Finally, don’t forget to keep up with Wayne Robson in Part Four of the ZBrush tutorial series this month and – oh yes, Enjoy! Cheers, Ed.
Копирование материалов разрешено c указанием ссылки на 3Drus.ru. На нашем сайте вы можете найти и скачать полезную информацию по компьютерной графике, уроки по работе в программах 3DMAX, Photoshop , Maya, Blender, vray, уроки 2d 3d web дизайна, 3D модели , Шаблоны сайтов. Все ссылки на видео (программы), представлены исключительно для ознакомительного просмотра и расположены не на нашем сервере. Все файлы лежат на сторонних серверах, к которым сайт 3Drus.ru не имеет никакого отношения. Наш сайт является лишь блогом, на котором пользователи выкладывают ссылки на эти файлы, которые доступны публично. После просмотра Вы обязаны удалить скачанные файлы и приобрести легальную копию.
Если в вас есть вопрос к администрации сайта пишите на andor3@3drus.ru. {slinks2}