Графика и дизайн
Система
Безопасность
Мультимедиа
Разные
3d графика
2d графика
Обработка фото
Web дизайн
3D модели
Материалы Vray
Текстуры
HDRI
Плагины 3D
Кисти
Стили
PSD исходники
actions
Плагины
Шаблоны
Шрифты
Иконки
Игрострой статьи
Игровые моды
Векторный
Растровый
Фото
Картинки
Чертежи
Обои
Скринсерверы
Темы и оболочки
Музыка
Книги
Видео
Юмор
Новости
 
Вход
Голосование
Вы нашли на сайте, то что искали?

Да
Нет
Еще поищу

Популярные статьи
Архив новостей
Апрель 2021 (35)
Март 2021 (64)
Февраль 2021 (46)
Январь 2021 (73)
Декабрь 2020 (336)
Ноябрь 2020 (93)
Реклама
Партнеры

Главная Форум Галерея работ Добавить публикацию
3drus » Уроки » 3d графика » CG Academy 3dsMAX Workflow DVD 1

» CG Academy 3dsMAX Workflow DVD 1
Уроки » 3d графика


CG Academy 3dsMAX Workflow DVD 1
DVD | English | 01:39:18 | TSCC 1280x1024 | PCM 22050Hz mono 352Kbps | 2.15 GB




Year of release: 2007
The Developer: CG Academy
The Platform: Windows All
Language: English

The Description:
The lesson is directed on the people having small representation about 3дмаксе and principles of work 3d of appendices as a whole. Approaches for the people passing on 3dsMAX from others graphic platforms.

The chapter with 1 on 6 in the first part of a disk consider elements of the interface and base functions of the program.
The chapter with 7 on 13 in the second part of a disk tell about base principles of poly-modelling, animation, particles, structures and illumination and as, how to create and visualize a final stage by comparison of various ways.

All lessons in English.

Duration: 4 hours of 43 minutes
The Format of a file: ISO
Video: TSCC 1280x1024 25.00fps [Stream 00]
Audio: PCM 22050Hz mono 352Kbps [Stream 01]

The User Interface


Chapter 01: The Viewports
An introduction to 3dsmax’s basic Viewport layout, how to navigate around it and how to customize it to your preference.


Chapter 02: The Transform Gizmos
How to use the Transform Gizmo to transform, rotate and scale an object.


Chapter 03: The Command Panel
An introduction to The Command Panel and its various sub-panels.


Chapter 04: The Toolbar
A quick run-through of the various main Toolbar icons and the functionality they access.


Chapter 05: The Menus
A brief introduction to the menu system options.


Chapter 06: Final Elements
To complete the user interface section we look at the other main UI windows, such as the Material Editor, Particle View, the timeline and so on.


Chapter 07: Conclusion.


Basic Workflow Tutorial


Chapter 09: Modelling
An introduction to basic poly-modelling workflow


Chapter 10: Rigging & Animation
We continue the tutorial by applying some basic rigging to our models and then we apply some basic animation to create an animation effect. Of a swinging fireball.


Chapter 11: Particles
We enhance our scene next with a Particle Flow system to add flames and sparks to our fireball.


Chapter 12: Lighting & Texturing
Next we texture our scene to make the plinth appear like rock, a rock Mayan relief on the floor and of course a fiery effect to our fireball. Then we light it to match.


Chapter 13: Completed Renders
After rendering our scene we compare the different rendering qualities we get from a basic render, and one that uses bounce-light.


Chapter 14: Conclusion.


Example Video

Result with GI


Result with no GI




Customer Feedback

"I recently purchased Paul Neale's first DVD title in his intermediate character rigging series and I am delighted to report that Mr. Neale is a very efficient and cogent teacher in addition to his well-known skills as one of the most talented character animators in the business. Paul makes certain to explain the rationale behind his choices as he assembles the extremely well-designed character rig so that a viewer can understand how and why to adapt the techniques to real world projects. I've already revised one of my own rigs based on Mr. Neale's suggestions and I am eagerly anticipating the opportunity to build my next rig from scratch following his recommended workflow."
Mark Johnson, Forensic Arts

"Using this set of DVDs and study of the "Animators Survival Kit" have done more for my knowledge over some focused weekends than my University Computer Imaging program did over 9 credit hours. It was awesome to learn from real world experiences"
Montrose Edmonds, Wolfsong Informatics

Product homepage:>>

Referral Link >>

Referral Link >>








  • 0
 (голосов: 0)

автор: Юрка599 | 8 сентября 2010 | | Просмотров: 1173 | Напечатать | Обсудить на форуме

Другие новости по теме:
  • Eat3D - Unreal Development Kit: An Introduction and Application
  • Vue 7: From the Ground Up: The Official Guide
  • 3D Content Creation - Autodesk 3ds Max
  • Gnomonology - THE MAKING OF 'SMILE'
  • GMAX 3D Studio Max Tutorial Videos
  • 3DMotive – Hand Painted Weapon Texturing
  • Full Turotials from CG-Academy on DVD (30 DVD)
  • Modo Mountain Bike Tutorial Series II - Animating and Texturing

  • Копирование материалов разрешено c указанием ссылки на 3Drus.ru. На нашем сайте вы можете найти и скачать полезную информацию по компьютерной графике, уроки по работе в программах 3DMAX, Photoshop , Maya, Blender, vray, уроки 2d 3d web дизайна, 3D модели , Шаблоны сайтов. Все ссылки на видео (программы), представлены исключительно для ознакомительного просмотра и расположены не на нашем сервере. Все файлы лежат на сторонних серверах, к которым сайт 3Drus.ru не имеет никакого отношения. Наш сайт является лишь блогом, на котором пользователи выкладывают ссылки на эти файлы, которые доступны публично. После просмотра Вы обязаны удалить скачанные файлы и приобрести легальную копию. Если в вас есть вопрос к администрации сайта пишите на andor3@3drus.ru. {slinks2}