3D Content Creation - Autodesk 3ds Max
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01 3D Content Creation - Autodesk 3ds Max Learn the fundamentals of modeling and texturing in 3ds Max
02 3D Content Creation - Autodesk 3ds Max Create your own 3D props for use within your games
03 3D Content Creation - Autodesk 3ds Max Learn how to create a fully textured bipedal character from 'scratch'
Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
Chapter 1 - IntroductionIn this chapter we give a brief overview of what will be learned in this tutorial.
Runtime 07 min 57 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 2 - ViewportsIn this chapter we learn how to use the top, left, front, and perspective viewports. Runtime 05 min 55 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 3 - SelectionsThere are multiple selection options. Mastering them will optimize your workflow.
Runtime 05 min 11 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 4 - Groups & LayersGrouping objects is a great way to organize your project. Runtime 04 min 53 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 5 - Link Selections & HierarchyLinking is a great way to transform one object and affect others. Runtime 04 min 46 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 6 - TransformationThe transform tool is used to scale, rotate, and move objects Runtime 05 min 55 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 7 - Hide & FreezeHiding objects is useful when trying to model multiple objects at once.
Runtime 04 min 05 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 8 - PrimitivesKnowing how to create and use primitives is a must when modeling.
Runtime 08 min 10 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 9 - Hierarchy ExerciseExplore parent and child relationships in this hierarchy exercise. Runtime 06 min 24 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 10 - Polygon ObjectsIn this chapter we learn about editing polygon objects.
Runtime 09 min 31 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 11 - ModifiersModifiers are useful for manipulating your objects.
Runtime 03 min 49 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 12 - ShapesIn this chapter we learn how to use the shapes tool. Runtime 03 min 52 sec
Chapter 13 - CloningCloning is a fast way to duplicate your objects. Runtime 04 min 39 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 14 - RenderingIn this chapter we learn the many options on the render scene menu. Runtime 04 min 53 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 15 - MaterialsMaterials are similar to textures and colors and can be applied to your objects. Runtime 06 min 54 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 16 - Material MapsMaterials maps are useful for applying materials to an object to make it appear more realistic. Runtime 05 min 14 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
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Chapter 17 - Polygon Subdivision ModelingIn this chapter we use polygon subdivision modeling to create a futuristic helmet. Runtime 08 min 24 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 18 - UV MappingUV Mapping is used to project a texture onto an object. Runtime 06 min 45 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Tagged under 3D3D content creationUV mapping3ds Maxfree videos
Chapter 19 - Laptop DisplayIn this chapter we begin creating a laptop model from scratch. Runtime 03 min 29 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 20 - Laptop Geometry ModelUsing our reference images we begin creating the geometry of our laptop object. Runtime 07 min 35 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 21 - Laptop Splines ModelWith our reference images set up we begin modeling our laptop using splines. Runtime 05 min 41 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 22 - Laptop TextureNow that we have the basic shape for the laptop its time to begin texturing it.
Runtime 16 min 18 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 23 - Robot DisplayThis is an introduction to the next couple of chapters, where we will be creating a robot model from scratch. Runtime 03 min 44 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 24 - Robot HeadIn this chapter we begin to model our robot, starting with the head.
Runtime 16 min 06 sec
Chapter 25 - Robot BodyWe continue modeling our robot by creating the body. Runtime 10 min 29 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Tagged under 3D3D content creationrobot model3ds Maxfree videos
Chapter 26 - Robot LegIn this chapter with give our model some legs. Runtime 19 min 56 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 27 - Robot ArmAfter completing the legs we move onto adding some arms to the model. Runtime 12 min 17 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 28 - Robot Detail Hip & HandIn this chapter we add detail to the hip and hand of the robot. Runtime 03 min 58 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 29 - Robot Detail BeltMoving on from detailing the hip, we add some depth to the belt area. Runtime 02 min 07 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 30 - Robot Detail Arm & LegIn this chapter we will be detailing the arms and legs of the model. Runtime 07 min 03 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 31 - Robot Detail HelmetIn this chapter we detail the helmet of our robot. Runtime 10 min 00 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 32 - Robot Detail BackpackWe finish off our detailing with the robot's backpack. Runtime 04 min 37 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Tagged under 3D3D content creationdetailrobot model3ds Maxfree videos
Chapter 33 - Robot Texture 1In this chapter we begin texturing our complete model. Runtime 15 min 11 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 34 - Robot Texture 2Now its time to finish texturing our model. In this chapter we edit the textures of our model.
Runtime 13 min 54 sec
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