Digital - Tutors Creating Next-Gen Game Assets in Maya English | 3 hrs 55 min | FLV | 782x646 | 23.976 fps | 96 kb/s | 44.1 KHz | 1.43 GB
In this course, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mech usable in game engines.
Creating high resolution props and sets can be really useful in film or video. But when working in games and other real-time applications, it's often necessary to use lower resolution geometry. To create the illusion of greater detail than the resolution would allow, normal maps are often employed. These maps allow us to display a high level of detail on a fairly low resolution mesh. We'll begin this course by building a high resolution assault rifle using a variety of modeling tools in Maya. Once we have the high resolution mesh built, we can build a much lower resolution cage around the mesh, taking into account any of the details that we want to capture. Once we're done, we'll create a uv layout for the low rez pieces and use Transfer Maps to create and apply a normal map calculated from our high resolution geometry. Upon completion, you'll have a finished rifle, but also the ability to create your own normal-mapped assets for use in games or any realtime application.
Lesson Outline (26 lessons)
1. Introduction and Project Overview 1 min.
2. Building the hand grip 14 min. 55 sec.
3. Adding the accessory rails 7 min. 2 sec.
4. Building the barrel and muzzle brake 8 min. 3 sec.
5. Modeling the main body of the weapon 11 min. 59 sec.
6. Adding the magazine 9 min. 3 sec.
7. Adding the shell deflector and ejection port 7 min.
8. Building the forward assist 9 min. 56 sec.
9. Modeling the pistol grip 9 min. 26 sec.
10. Detailing the trigger area 7 min. 1 sec.
11. Beginning the creation of the stock 10 min. 15 sec.
12. Adding detail to the rifle stock 13 min. 3 sec.
13. Finishing the rifle stock 9 min. 16 sec.
14. Adding detail to the recoil pad 12 min. 8 sec.
15. Building the low resolution hand grip and rails 7 min. 24 sec.
16. Adding the low resolution barrel 8 min.
17. Blocking in the low resolution body 8 min. 6 sec.
18. Adding the low resolution magazine and pistol grip 9 min. 29 sec.
19. Building the low resolution trigger area 8 min. 54 sec.
20. Adding the forward assist to the low resolution geometry 11 min.
21. Blocking in the low resolution stock 8 min. 26 sec.
22. Adding detail to the low resolution stock 8 min. 3 sec.
23. Beginning the uv layout 8 min. 32 sec.
24. Modifying the uvs for additional pieces 11 min. 54 sec.
25. Finishing the uvs and preparing geometry 8 min. 40 sec.
26. Transferring high resolution detail using normal maps 7 min. 7 sec.
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