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3drus » Уроки » 3d графика » Digital - Tutors Introduction to Maya 2012

» Digital - Tutors Introduction to Maya 2012
Уроки » 3d графика


Digital - Tutors Introduction to Maya 2012
English | 10 hrs. 29 min. | VP6 (.flv) 1280x720 15fps 669Kbps | MP3 44.1KHz 96Kbps 1ch | 3.20 GB




In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist.

Lesson Outline (90 lessons)


1. Introduction and project overview 2 min. 5 sec.



2. Camera navigation and object creation in Maya 6 min. 25 sec.



3. Maya interface overview 10 min. 45 sec.



4. Creating your first Maya project 7 min. 28 sec.



5. Saving Maya files 6 min. 48 sec.



6. Viewport shading modes in Maya 8 min. 26 sec.



7. Object transformation tools 17 min. 39 sec.



8. Working with the Channel Box and Layer Editor 11 min. 28 sec.



9. Using the Attribute Editor 6 min. 45 sec.



10. Grouping and parenting objects in Maya 10 min. 30 sec.



11. Working with the Maya Hotbox 9 min. 53 sec.



12. Selection Masks in Maya 4 min. 44 sec.



13. Writing your first MEL script 9 min. 44 sec.



14. Working with shelves in Maya 8 min. 19 sec.



15. Modeling Section Overview 1 min. 2 sec.



16. Lofting the fuselage with curves 9 min. 52 sec.



17. Trimming out part of the body 5 min. 58 sec.



18. Creating the sides of the cockpit 7 min. 23 sec.



19. Building the wing base 9 min. 2 sec.



20. Converting the wing to polygons 12 min. 13 sec.



21. Cutting flaps from the wing 6 min. 22 sec.



22. Building the rear engine block 8 min. 44 sec.



23. Adding curved pipes to the engine 7 min. 58 sec.



24. Starting the turbo fan 7 min. 11 sec.



25. Building the fan blades 5 min. 30 sec.



26. Starting the front spine piece 11 min. 34 sec.



27. Adding detail to finish the spine 6 min. 43 sec.



28. Duplicating geometry to add overlapping pieces 6 min. 27 sec.



29. Adding secondary details on the fuselage 5 min. 52 sec.



30. Building panels from converted geometry 8 min. 41 sec.



31. Extracting curves to build the windscreen 6 min. 11 sec.



32. Building the fins from primitive geometry 5 min. 33 sec.



33. Modeling the interior of the cockpit 11 min. 19 sec.



34. Adding the exhaust ports 7 min. 55 sec.



35. Modeling final details 9 min. 17 sec.



36. Importing geometry and adding the fuel line 8 min. 42 sec.



37. Materials and Texturing Overview 1 min. 23 sec.



38. Working with the Hypershade 6 min. 30 sec.



39. Applying and manipulating simple materials 6 min. 36 sec.



40. Using ramps 9 min. 28 sec.



41. Adding multiple materials to objects 6 min. 10 sec.



42. Working with transparency 4 min. 26 sec.



43. The basics of UVs 8 min. 33 sec.



44. Working with procedural textures 8 min. 3 sec.



45. Combining procedural nodes 9 min. 35 sec.



46. Adding specialized materials 8 min. 48 sec.



47. Using external file textures 5 min. 46 sec.



48. Working with Substance textures 8 min. 43 sec.



49. Rigging Section Overview 1 min. 43 sec.



50. Creating control curves 8 min. 10 sec.



51. Using display layers to organize our rig 4 min. 55 sec.



52. Modifying an object's orientation and pivot 12 min. 42 sec.



53. Utilizing selection handles 2 min. 54 sec.



54. Working with Clusters 4 min. 54 sec.



55. Creating custom attributes 5 min. 51 sec.



56. Using the Connection Editor to drive attributes 5 min.



57. Using Set Driven Keys to simplify the rigging process 8 min. 10 sec.



58. Automating movement with expressions 4 min. 58 sec.



59. Adding a speed setting for the expression 3 min. 11 sec.



60. Drawing your first joint chain 5 min. 32 sec.



61. Using Maya's IK Handle Tool 4 min. 19 sec.



62. Binding geometry to joints 4 min. 34 sec.



63. Making your scene animator-friendly 5 min. 46 sec.



64. Animation Section Overview 1 min. 5 sec.



65. Learning to keyframe and modify keys on the Time Slider 8 min. 10 sec.



66. Managing keyframes in the Graph Editor 7 min. 13 sec.



67. Seamlessly cycling animation 4 min. 14 sec.



68. Animating an object along a path 7 min. 4 sec.



69. Modifying how an object interpolates along a path 3 min. 29 sec.



70. Working with Autokey 5 min. 21 sec.



71. Correcting animation with Editable Motion Trails 3 min. 53 sec.



72. Previewing animation in real-time with playblasts 4 min. 11 sec.



73. Dynamics section overview 56 sec.



74. Creating a dynamic fire effect 5 min. 31 sec.



75. Creating a particle emitter 8 min. 24 sec.



76. Connecting emitters to objects 7 min. 26 sec.



77. Creating per-particle attributes 8 min. 12 sec.



78. Using the Particle Volume Shader 12 min. 14 sec.



79. Lighting and Rendering section overview 53 sec.



80. Working with the Maya Render View 9 min. 57 sec.



81. Controlling anti-aliasing quality of your renders 7 min. 23 sec.



82. Understanding Clipping Planes and Resolution Gates 7 min. 32 sec.



83. Understanding the various light types in Maya 5 min. 37 sec.



84. Common light attributes 8 min. 26 sec.



85. Adding shadows to your renders 8 min.



86. Changing the Render Stats of objects 4 min. 19 sec.



87. Matching lights to a photographic environment 10 min. 42 sec.



88. Using the Attribute Spread Sheet 7 min. 52 sec.



89. Adding motion blur to your renders 4 min. 42 sec.



90. Rendering an animated sequence from Maya 9 min. 55 sec.


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автор: Юрка599 | 25 сентября 2011 | | Просмотров: 1440 | Напечатать | Обсудить на форуме

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