Digital - Tutors Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor
English | 4 hrs. 14 min. | Video: VP6 (.flv) 1280*720 | Audio: MP3 44.1KHz mono | 1.55GB
Learn how to create your own futuristic city to scale with animated cameras and vehicles.
Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools — extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass.
Lesson Outline (41 lessons)1. Introduction and Project Overview 1 min. 3 sec.2. Project workflow from image research to final render 2 min. 37 sec.3. Customizing 3ds Max for your specific project 3 min. 22 sec.4. Creating an interesting perimeter for a futuristic city 5 min. 21 sec.5. Scale the perimeter to 3 miles across 2 min. 23 sec.6. Copying and cloning buildings for speed and style 2 min. 45 sec.7. Making two buildings with a bridged walkway 13 min. 58 sec.8. Developing the buildings with polygon modeling tools 13 min. 43 sec.9. Chamfer box building with windows: Part 1 4 min. 40 sec.10. Chamfer box building with windows: Part 2 5 min. 46 sec.11. Making buildings from cylinders: Part 1 6 min. 30 sec.12. Making buildings from cylinders: Part 2 12 min. 48 sec.13. Making buildings from cylinders: Part 3 4 min. 8 sec.14. Improve your view with Rescale World Units 4 min. 12 sec.15. Making buildings from capsules 10 min. 7 sec.16. Making a domed building from a rotated sphere 10 min. 52 sec.17. Making a large building from an extruded spline 11 min. 43 sec.18. Making elevated roads using the Sweep modifier 15 min. 39 sec.19. Making a road cut into the city surface with Pro Boolean 6 min. 23 sec.20. Planning materials for the buildings 3 min. 16 sec.21. Creating materials for the buildings 11 min. 58 sec.22. Materials for the highway 5 min. 17 sec.23. Setting up a sky background with a noise gradient 5 min. 40 sec.24. Creating a vehicle: Part 1 8 min. 13 sec.25. Creating a vehicle: Part 2 12 min. 29 sec.26. Modifying vehicles for the road with wheels 3 min. 6 sec.27. Setting up vehicles for animation using path constraint 4 min. 28 sec.28. Camera fly-through: Part 1 2 min. 37 sec.29. Camera fly-through: Part 2 11 min. 1 sec.30. Camera fly-through: Part 3 5 min. 41 sec.31. Animating the linked flying car 4 min. 52 sec.32. Animating the rotor linked to the flying car 2 min. 41 sec.33. Controlling position of car on road with path constraint 2 min. 48 sec.34. Secondary animation: Part 1 2 min. 3 sec.35. Secondary animation: Part 2 2 min. 21 sec.36. Secondary animation: Part 3 1 min. 13 sec.37. Secondary animation: Part 4 4 min. 36 sec.38. Evaluation renders: Part 1 4 min. 38 sec.39. Evaluation renders: Part 2 1 min. 48 sec.40. Adding an Area Light for dramatic lighting and controlling s... 8 min. 17 sec.41. Animation renders to sequential files and previewing in RAM ... 7 min. 15 sec.Product homepage:>>Referral Link >>Referral Link >>Referral Link >>