Digital - Tutors Creature Texturing With Mari
English | FLV | VP6 1280x720 16:9 15fps ~ 700kbps | MPEG Audio Layer 3 44100Hz mono 1 channel 96Kbps | 1,53 GB
In this collection of lessons we will learn to use MARI to create texture maps for a complex creature.
Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.
Lesson Outline (26 lessons)1. Introduction and project overview 1 min. 20 sec.2. Setting up the project 9 min. 23 sec.3. Setting up the workspace 5 min. 14 sec.4. Blocking in a base texture 9 min. 35 sec.5. Painting the upper torso 10 min. 13 sec.6. Painting the abdominal area 9 min. 23 sec.7. Painting the large chest piece 7 min. 22 sec.8. Painting the chest plates using images 9 min. 45 sec.9. Using channel masks to add detail 8 min. 23 sec.10. Painting the shoulder plates 6 min. 42 sec.11. Adding texture to the legs 6 min. 22 sec.12. Painting a texture for the upper leg plates 6 min. 44 sec.13. Texturing the lower legs and knees 8 min. 23 sec.14. Adding texture to the ankle plates and toes 7 min. 33 sec.15. Adding texture to the hands 10 min. 19 sec.16. Painting the fingers 9 min. 5 sec.17. Painting the back muscles 7 min. 48 sec.18. Painting the spine texture 7 min. 56 sec.19. Adding texture to the neck piece and arm base 4 min. 59 sec.20. Painting the face 9 min. 10 sec.21. Adding finer detail to the face 8 min. 31 sec.22. Painting the upper head shell 5 min. 40 sec.23. Painting the side head shell 8 min. 59 sec.24. Creating a texture for the mouth tentacles 7 min. 53 sec.25. Painting the remaining pieces 8 min. 58 sec.26. Adjusting patches using filters 7 min. 20 sec.Product homepage:>>Referral Link >>Referral Link >>Referral Link >>