[TraptCG] Unwrapping and Texturing a Character in 3ds max 2010
1280x720 | 68 min | 448 MB | flv
Year of release: 2010
Manufacturer: TraptCG
Site of the manufacturer: >>Duration: 68 min
Type раздаваемого material: Video
Language: English
Description: Scan and texturing of a character in 3ds max.
Lesson Outline (03 lessons)Part 01-The start of unwrapping a texturing a character model.
-Using point to point seam to cut the models UV's into peaces for unwrapping
-Face mode and Exp. Face Sel To Seams tool to start pelt mapping
-Using Relax to even out the pelt mapping.
Part 02-Unwrap the rest of the character using the Pelt system and Relax tools
-Place all the unwraps inside the blue box for export.
-Cover the Pack UV's tool
Part 03-Rendering UVs tool, Rendering UV sizes, Rendering UV Mode
-Finding and fixing overlapping UV's
-Saving the Unwrap to open in Photoshop
-Saving the texture map out of Photoshop and placing the texture map on the character in 3D Studio Max.
-Keeping the Unwrap together even if you have to add or delete polygons to the model.
Video format: FLV
Video: Codec(FLV4) KMP-Video Codec(Flash Video4-libcodec.dll), A Format -Major Type: Video - Sub Type: YUY2, VideoInfo: YUY2 1280X-832, 16 bits
Audio: Codec(0x55) MPC-HC Audio Decoder for MP3, Format -Major Type: Audio - Sub Type: PCM, WaveFormatEx: PCM(0x1), 22050 Hz, 16 Bits, 1 Ch
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