Digital - Tutors Rendering Interiors with mental ray and Maya 2011 English | FLV | 2 hrs. 35 min. | Project Files Included (34 MB) | 779 MB
In this series of lessons we will explore techniques and workflows for setting up realistic lighting for your interior scenes, and rendering these scenes using mental ray.
The ability to realistically light an interior environment is a skill that is highly sought after in the CG industry. It is a skill that is used very heavily in areas such as feature films, games, and architectural visualizations. This course will explore the entire, step-by-step process of lighting your scenes. We will start by learning how to make sure that our lights are behaving in a way that is physically accurate by utilizing real-world light data in our scenes. From there, we will learn how to incorporate realistic secondary illumination into our scenes, learn how to create physically-accurate materials in Maya, and explore many techniques and workflows designed to help you overcome many of the common issues that you are likely to encounter in your own scenes.
Lesson Outline (19 lessons)
1. Introduction and project overview 1 min. 12 sec.
2. The importance of scene scale in rendering 6 min. 53 sec.
3. Preparing scene for initial rendering 5 min. 54 sec.
4. Utilizing IES light profiles in mental ray 9 min. 3 sec.
5. Adding secondary illumination to our scene 10 min. 14 sec.
6. Using lens shaders to improve lighting results 11 min. 27 sec.
7. Gamma-correcting materials and textures in Maya 9 min. 19 sec.
8. Assigning materials to the walls and ceiling 8 min. 7 sec.
9. Creating materials for the kitchen cabinets 11 min. 26 sec.
10. Creating a material for the kitchen table 5 min. 53 sec.
11. Adding realistic color temperature to lights 8 min. 47 sec.
12. Adding additional light sources to our kitchen scene 12 min. 28 sec.
13. Adding a final light source into our kitchen scene 4 min. 35 sec.
14. Building a brushed metal material in Maya 6 min. 21 sec.
15. Fixing common reflection and refraction errors in Maya 11 min. 11 sec.
16. Improving glossy reflection quality in mental ray 9 min. 44 sec.
17. Adding visible illumination sources to our scene 6 min. 19 sec.
18. Enhancing shadows and indirect illumination in our scene 9 min. 48 sec.
19. Making final quality adjustments to our render 6 min. 57 sec.
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