Zbrush Production Pipeline with Meats Meyer | 5.57Gb
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
VOL 1
01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps
VOL 2
01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements