3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.
It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
01: Setting Up the Scene
02: Modeling Features
03: Modeling the Skull
04: Modeling the Neck
05: Modeling Hair
06: Modeling Inner Mouth Geometry
07: Final Steps