Modeling Wheels, Rims and Tire Tread in Maya.
In this video Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya's polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he lays out his Uvs and brings everthing together in a final render