Digital Tutors - Character and Scene Development in Maya and Mudbox 2010 | VP6F 782x646 | MP3 96 Kbps | 2.59 GB
In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.
In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene.
Lesson Outline (35 lessons)
1. Introduction and Project Overview 2. Blocking in the cell and alien's head 3. Adding eyes and modifying the lids 4. Building the alien's body 5. Modeling the alien's leg 6. Attaching the leg and building a shoulder 7. Building the base of the arm 8. Posing the arms and attaching 9. Extracting the shorts from the body 10. Setting up UVs on the body and cell 11. Transferring geometry from Maya to Mudbox 12. Sculpting the body 13. Using stamps to sculpt the ear 14. Adding wrinkles and other detail to the alien 15. Sculpting the clothing 16. Painting a color base for the alien 17. Painting textures for the eyes 18. Creating specular and gloss maps 19. Texturing the cell with Projection Painting 20. Adding paint and dirt to the cell 21. Adding a bump map for the cell 22. Extracting normal maps and applying as bump 23. Exporting as FBX from Mudbox 24. Resizing scene to real-world scale within Maya 25. Placing primary illumination source 26. Adding secondary illumination sources 27. Creating materials for clothing and jail cell 28. Using SSS to create the character's skin 29. Using Photoshop to modify the character's textures 30. Combining procedural bumps with normal maps 31. Adding Global Illumination and Final Gather 32. Creating shadow patterns using gobos 33. Adding volumetric light rays to our render 34. Creating additional render layers for compositing 35. Compositing and color correction in Photoshop
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