Eat3D: ZBrush 3.5 Character Production - High Res Sculpting, Polypainting, ZPlugins, and more English | over 5 hours | AVC1 1280x720 | MP3 128 Kbps | RS & HF | 1.38GB
Lesson Outline (19 lessons)
00 Introduction
01-01 Quicksketch
01-02 Brushes
01-03 Subtools
01-04 Groups
01-05 Masks
01-06 Sketch
02 Bodysulpt
03 Headstraps
04 Pantssculpt
05 Beltsculpt
06 Thigharmor
07 Torsostraps
08 Boot
09 Frontarmor Shoulder
10 Body Details
11 Polypainting Skin
12 Polypainting Misc
13 Zapplink
14 Subtoolmaster
15 Transpose Decimation
16 Movieturntable
17 Scales
18 Export
19 Photoshopcomp
In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.
After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop.
About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a Senior Character Artist at SOE, Austin.
Apps Used: ZBrush 3.5 R2 & R3, Photoshop Duration: 5 Hours Instructor: Michael Pavlovich DL Filesize: 1.2 GB Project Files: The final posed version of the character (decimated) with all its subtools (not decimated), the original basemesh and the final PSD used to generate the main marketing image.
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