A complete guide to rendering interior sets with XSI
$59.99
Software: XSI 6.0 and up (XSI 6.02 is required to open project files) Run Time: 4 hrs. 5 min., 2 discs Availability: Ships next business day
Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for Film, Games, and Architectural Visualizations.
Contains 4 hours of project-driven training. Ideal for intermediate artists.
Popular highlights include:
* Emitting Photons from Light Sources
* Fine-tuning Global Illumination Results
* Smoothing Global Illumination Results with Final Gather
* Using Architectural Materials in XSI
* Overriding Photon Properties
* Adding Realism with Ambient Occlusion
* Utilizing Multi-bounce Final Gather as GI Alternative
* Outputting Images to 32-bit .EXR Format
* Modifying Geometry for Optimal Global Illumination
* Setting up Render Passes in XSI
* BSP Memory Optimization Techniques
* Using Custom XSI Shaders
* Compositing Rendered Passes in External App
* Adjusting Exposure Settings
Lesson Outline:
1. Introduction and project overview 1:47
2. Identifying key points to be aware of when approaching lighting in XSI 5:26
3. Creating the primary light source for a daytime render 8:43
4. Adding textures to the floor and creating an outside environment 10:24
5. Creating a photon casting light and adding rough Global Illumination 13:39
6. Adding glossy reflections to the floor and altering its photon interaction properties 8:44
7. Adding Final Gather to the scene to smooth out the Global Illumination result 7:16
8. Modifying the room?s geometry in order to get a cleaner Global Illumination result (part 1) 10:56
9. Modifying the room?s geometry in order to get a cleaner Global Illumination result (part 2) 17:17
10. Modifying the room?s geometry in order to get a cleaner Global Illumination result (part 3) 11:00
11. Assigning and adjusting the materials for the couch and chair 12:07
12. Creating realistic glass and chrome materials for the coffee table 9:41
13. Controlling how lights and photons interact with translucent surfaces 9:51
14. Creating and adjusting the materials for various smaller objects in the living room 10:53
15. Altering the room?s geometry to extend the floor into the hallway 7:43
16. Using BSP diagnostics to control the scene?s render performance 12:57
17. Fine-tuning the overall lighting in the scene 14:32
18. Creating an ambient occlusion pass to enhance shadowed detail 10:52
19. Using directional ambient occlusion to simulate more realistic soft shadows 13:16
20. Using the Render Manager to set up final image output 9:40
21. Using an external image editing application to make final adjustments to rendered frames 9:12
22. Resetting your XSI scene in preparation for a nighttime light setup 7:19
23. Setting up the lamp as the room?s primary light source 5:04
24. Adding primary and secondary final gather rays to simulate the effects of global illumination 16:37 Total Run Time: 4:04:55
Specifications Item #: XST-1006 Software Requirement: XSI 6.0 and up (XSI 6.02 is required to open project files) Run Time: 4 hrs. 5 min., 2 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.35 lbs Сылки для скачивания:
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