AE/CG Tuts+ Premium – Compositing Blender’s Rendering Passes in After Effects
English | Year: 2011 | VP6 960x720 | MP3 128 Kbps | 533 MB
In this tutorial I will be focusing mostly on flexibility. There are many ways to achieve better, more realistic results that this one, but the standard approach will not allow you to make many changes without going back to your 3D software and re-rendering. Proper set up of materials, render passes and compositing will allow you to quickly respond to clienta€™s requests. 360MB | Hotfile
In the first part on Cgtuts+, I will make the animation in Blender, set up the materials and render settings. I also provide some theory of mixing the colors. There is no modeling required because I start when the mesh itself is ready.
This is the second part and ita€™s all about compositing. At the end I will show you how to get Blendera€™s cameras and object movements within After Effects. Additionally, how to prepare Blendera€™s normal pass for relighting plug-ins inside After Effects. Enjoy!
Tutorial DetailsDifficulty: Intermediate
Requirements: After Effects and
BlenderRun Time: Cg Part - 42:21 min
Run Time: Ae Part - 42:56 min
Want to sign up? Find out more here!Already a member? Log in here!Lesson Outline (02 lessons)Compositing Render Passes Day1Compositing Render Passes Day2Product homepage:>>Product homepage:>>Referral Link >>Referral Link >>Referral Link >>