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3drus » Уроки » 3d графика » The Gnomon Workshop Look Development with mental ray 3ds Max Techniques with Alessandro Cangelosi

» The Gnomon Workshop Look Development with mental ray 3ds Max Techniques with Alessandro Cangelosi
Уроки » 3d графика


The Gnomon Workshop Look Development with mental ray 3ds Max Techniques with Alessandro Cangelosi
English | Year: 2010 | VP6F | 314 Mins | 1280 x 1024 | 15.000fps | MP3 48 Kbps | 1,67 GB


Desription

In this DVD, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline. Instructor for this title: Alessandro Cangelosi

Software Used:


Autodesk
3DS Max


Alessandro Cangelosi
Technical Director and VFX Artist
Renkewitz Studios

Alessandro is currently working as Technical Director and VFX Artist at Renkewitz Studios and as a freelancer. He has worked on videogame cinematics such as Ghostbusters and Prince of Persia: The Forgotten Sands, in commercial advertising for 3DEutig, and in music videos for international Italian artists such as Eros Ramazzotti. Alessandro has been credited in numerous national and international movies such as Dear Anne, A Gift of New Hope, 2012, Fascisti su Marte, Imperium: Augusto, The Apocalypse and L'anima Gemella to name a few. He has also worked on national and international documentaries and developed plug-ins and custom tools for Autodesk 3ds Max. Alessandro has taught at various Italian institutes for visual effects and written technical articles on CG related topics.

Image Gallery
















Personal Websaite

Topics Covered

* Procedural Modeling
* Efficient Scene Management
* Lighting Strategies
* Shading Pipeline and mental ray Features
* Production Shaders
* Render Passes
* Scripting
* Compositing in Combustion and Composite (aka Toxik)

Chapters

1. Architectural Cinema Look : Interiors
2. Procedural Natural Environment
3. Introduction to Live Integration
4. Render Utility Development
5. Depth of Field
6. Volume Lights

Specifications

* Product Code: ACA01
* ISBN: 1-59762-809-3
* UPC: 805366017552
* Duration: 314 minutes
* Formats: DVD-ROM

DVD-ROM Requirements:

* 1GHz or faster processor
* 512 MB RAM
* 64 MB Video RAM
* DVD-ROM Drive
* 5 GB of hard disk space
* 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

* Microsoft® Windows® Vista®
* Microsoft® Windows® XP Professional
* Microsoft Windows 2000 Professional
* Apple® Mac® OS X 10.2

Software:

* QuickTime Movie Player (Version 7.0 or higher)
* Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

"Alessandro has a proven track record and deep understanding of creating shaders that reproduce natural phenomena - like sand, ice, water surfaces, and lava. These are technical achievments, but Alessandro has a passion for cinematography, composition, lighting, and color. Having a solid foundation in these areas will always create better work - when artistic prowess meets technological understanding and not the other way around. Alessandro has helped us immensely on difficult effects shots, and we were able to trust his judgement on how a shot should be lit and composed. He always concentrates on the importance of a shot, its form and subject, before dealing with all the technology that goes into producing the end result. Alessandro's careful observations and strong technical skills have made it a pleasure working with him."

- Matt Moses
Lighting Director,
Renkewitz Studios

DVD Stills Gallery



CH01

Final Render


Rendered passes





CH02

Final Render


Rendered Passes




Textures



CH03

Final Render


CH05

Rendered Images




CH06

Final Render


Rendered layers



Lesson Outline (07 lessons)


ACA01intro



ACA01_ch01



ACA01_ch02



ACA01_ch03



ACA01_ch04



ACA01_ch05



ACA01_ch06


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автор: Юрка599 | 7 апреля 2011 | | Просмотров: 1111 | Напечатать | Обсудить на форуме

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