CGWorkshop – Modern Game Art - Weapons
English | Video: .mp4 | 3.5 hours | Resolution: 1280x720 (H264) | Audio: AAC 1411kbps | 486.2 MB
Course OverviewFresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and takes advantage of ZBrush to push the work to the next level.
This course is suitable for artists of all levels. Different concept weapons will be available for students of Beginner, Intermediate and Advanced ability, so you can work to a level that suits your experience.
As you create your own model in the class, we'll cover the principles of hard surface modelling, and how to deal with hard surface shapes in Zbrush. We'll look at detailing and low-poly modelling, baking, texturing and finally viewing your work in Marmoset.
So if you're short on time but you want to get the most from the time you have, let Jon help you create a great piece by giving you constant information, feedback and encouragement.
"I think I've learned more about 3D for games in the last three weeks than I did in a year at college."
- Kevin Fawcett, student July 2011
Week by week outlineLesson Outline (28 lessons)IntroductionThe basic principles of hard surface modelingWeek 101 Low poly basics02 how to see results03 Poly structure for smoothing04 reinforcing edges for smoothing05 creating indentations in sub-D06 Sub-D poly model to ZBrush07 Reference planes in ZBrush08 Shadow Box in ZBrush09 Cut Brushes in ZBrush10 Cut Brushes and Shadow box to sharpen edges11 Extract geo and ad edge loops to extruded in ZBConcepts introduced
Basic principles of hard surface modeling
Homework - Students pick a concept weapon, and begin modeling
Week 2Week 2 Lesson Notes01 Remesh in ZBrush02 Alphas in ZBrush03 Projection Master in ZBrush04 positiong alpha on pistol grip05 Conform or wrap one object to another in ZBrush06 Dents and dings and weathering in ZB07 MORE Dents and dings and weathering in ZB08 Retopolizing in TopogunModeling continues
Detailing introduced
Hard surface shapes in ZBrush
Principles of low poly modeling
Homework - Finish your high and low poly models
Week 3Week 3 Lesson Notes01 Unwrapping and editing UVs in Max02 UV Master in ZB03 Cage Adjustments04 xNormal No.105 xNormal No.206 Specular component in Photoshop07 Diffuse Map in Photoshop08 Marmoset09 Normals Map details Photoshop+xNormalPrinciples of UV mapping
Principles of creating bakes
How to turn bakes into textures
How to view your work in Marmoset
Homework - UV the model, finish textures, and post at least one beauty shot from Marmoset
Student requirementsPoly modeling app (Maya, Max, XSI, etc...)
ZBrush 3.5r3 or higher
Photoshop
XNormal (free app)
Marmoset (free app)
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