Digital - Tutors 3ds Max for Motion Graphics English | 4 hrs. 52 min. | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 3,52 GB
This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects.
In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot.
Lesson Outline (38 lessons)
1. Introduction and project overview 2 min. 43 sec.
2. Introduction and Modeling Overview 33 sec.
3. Importing splines from Illustrator 4 min. 27 sec.
4. Combining splines with Boolean operations 7 min. 27 sec.
5. Using the modifier stack to add geometry 7 min. 39 sec.
6. Instancing modifiers to speed up your workflow 11 min. 32 sec.
7. Adding deformers to the modifier stack 6 min. 1 sec.
8. Shaping the overall shape of the logo 13 min. 28 sec.
9. Introduction and Animation Overview 34 sec.
10. Animating objects along a path 10 min. 45 sec.
11. Animation Layers in Max 9 min. 10 sec.
12. Animating with Autokey 4 min. 38 sec.
13. Adding Squash and Stretch with the Stretch Modifier 10 min. 2 sec.
14. Introduction and Dynamics Overview 1 min. 27 sec.
15. Working with SuperSpray particles in 3ds Max 8 min. 11 sec.
16. Adding forces to 3ds Max particles 8 min. 54 sec.
17. Getting started with Particle Flow in 3ds Max 7 min. 3 sec.
18. Creating multiple PFlow events in 3ds Max 13 min. 46 sec.
19. Controlling rendered PFlow results 11 min. 10 sec.
20. Applying cloth dynamics to 3ds Max geometry 4 min. 59 sec.
21. Adding dynamic forces to cloth simulations 6 min. 49 sec.
22. Introduction and Rendering Overview 1 min. 32 sec.
23. Getting started with Scene States in 3ds Max 7 min. 57 sec.
24. Using Scene States to set up multiple render passes 9 min. 52 sec.
25. Working with Render Elements in 3ds Max 8 min. 6 sec.
26. Batch Rendering in 3ds Max 9 min. 29 sec.
27. Adding post-process effects to 3ds Max renders 12 min. 5 sec.
28. Rendering glows as a separate pass 8 min. 1 sec.
29. Preparing a broadcast station ID logo 7 min. 47 sec.
30. Using Maxscript to create database-driven text objects 13 min. 51 sec.
31. Introduction and Compositing Overview 35 sec.
32. Compositing Render Elements for increased control 6 min. 50 sec.
33. Creating Edge Glows using Find Edges 9 min. 58 sec.
34. Using 32-bit projects to create glows and flares 9 min. 52 sec.
35. Using CC Light Burst 2.5 to create an appealing effect 8 min. 55 sec.
36. Creating a 3D camera using Manual tracking in MatchMover 7 min. 28 sec.
37. Setting up Coordinates for export to 3ds Max 9 min. 38 sec.
38. Rendering a scene using MatchMover camera data 9 min. 42 sec.
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