Software: Maya 6.5 and higher (Maya 7 required for project files) Run Time: 6 hrs. 49 min., 3 discs Availability: Ships next business day
Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.
Popular highlights include:
* Exploring the Body Mechanics of a Heavy Lift * Animating to Show Believable Weight and Tension * Proper Timing and Spacing using Rhythm * Working with Storyboards * Pose to Pose Method * Adding Arcs * Follow-Through * Overlapping for Fluid Motion * Exaggerating Poses for Appealing Movement * Graph Editor * Weighted Tangency & Free Tangent Weights * Modifying Tangents * Editing Timing of Actions with Character Sets * Animating the Body in Sections * Animation Hot Keys * Character Animation and Object Checklist
* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our "Character Setup in Maya" training kit.
Lesson Outline:
1. Introduction and project overview 0:46 2. Setting up the scene 4:11 3. Scene summary, blocking out the animation (part 1) 12:49 4. Blocking out the animation (part 2) 7:54 5. Blocking out the animation (part 3) 8:58 6. Blocking out the animation (part 4) 10:14 7. Blocking out the animation (part 5) 9:53 8. Adjusting the timing of the extremes to show weight and tension 16:27 9. Smoothing out the extremes 7:22 10. Frames 1-23: animating the first section of the upper body 7:34 11. Frames 1-43: furnishing the upper body 11:39 12. Frames 1-79: finishing the first section of the upper body with fixed timing, spacing and subtle motion 15:46 13. Frames 65-79: tweaking the upper body to show tension on character's first attempt to lift the weight 4:40 14. Frames 88-127: character's second, more forceful attempt to lift the weight 10:03 15. Frames 112-184: character preparing to throw the weight to his chest 8:35 16. Frames 156-186: adding follow-through motion in the head 8:47 17. Frames 165-184: final tweaks on the upper body to complete section four 7:43 18. Frames 180-230: improving the arcing motion, timing and spacing of the weight toss 5:55 19. Frames 180-220: modifying the timing and spacing of the weight toss 10:42 20. Frame 180-261: editing character's forward translation, animating head to show impact of weight hitting chest 6:53 21. Frames 221-272: character throwing the weight above his head 12:28 22. Frames 254-311: fixing the timing of the character's forward translation with the weight 6:44 23. Frames 286-380: moving hold in upper body, animating the fall of the weight to show gravity and impact 9:46 24. Frames 242-380: finalizing the weight fall 10:01 25. Frames 332-380: preparing hands to drop the weight, working on the last section of the upper body 12:09 26. Frames 311-380: finishing up the upper body 3:42 27. Frames 332-380: adding follow-through to the right arm 5:00 28. Frames 332-380: completing the right arm 8:03 29. Frames 272-380: refining the right wrist 5:38 30. Frames 332-380: fine-tuning the left arm 7:08 31. Frames 332-380: wrapping up the left arm 5:55 32. Frames 272-380: furnishing the left wrist 4:19 33. Frames 331-380: final tweaks on the upper body to complete section nine 6:17 34. Frames 1-200: blocking out the first steps and planting the feet 7:11 35. Frames 1-35: fine-tuning the steps 7:24 36. Frames 20-43: shifting the body according to the steps 11:55 37. Frames 66-201: finalizing the first segment of the feet 3:17 38. Frames 185-260: modifying the feet for the weight toss 6:12 39. Frames 231-330: adjusting the timing of character's step forward with weight 10:53 40. Frames 260-330: focusing on the foot steps 10:58 41. Frames 260-330: weight transfer according to steps 10:26 42. Frames 244-330: animating the weight to complete section three 6:07 43. Frames 294-380: blocking out final foot steps 5:03 44. Frames 294-380: refining the steps 6:35 45. Frames 294-380: adding shifts in the body according to the steps 10:27 46. Frames 1-380: animating the fist channel of the right hand 6:25 47. Frames 1-380: detailing individual fingers of right hand 6:21 48. Frames 1-380: working on the left hand 3:53 49. Frames 1-380: finalizing the left hand 8:37 50. Final tweaks to the animation! 12:50 Total Run Time: 6:49:00
Specifications Item #: MAI-046 Software Requirement: Maya 6.5 and higher (Maya 7 required for project files) Run Time: 6 hrs. 49 min., 3 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.65 lbs Сылки для скачивания:
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