Software: XSI 6.0 or higher (XSI 7.0 required to open project files) Run Time: 6 hrs. 47 min., 4 discs Availability: Ships next business day
Learn a production workflow to rigging and enveloping, create custom tools, and time-saving methods for creating game-ready characters rigs. Contains over 6 hours of project-based training for artists learning character rigging for next-generation games.
Popular highlights include:
* Rigging Techniques for Games
* Scripting Custom Tools
* Groups and Transform Groups
* Mirroring Rigs
* Mirroring Weights
* Models
* Exporting Weights
* Automating Follow-through
* Creating Custom Spine Rigs
* Character Key Sets
* Intuitive Forearm Rigs
* Custom Toolbars
* Building Animator-friendly Controls
* Animating Pivots
* Enveloping Techniques
* Polygon Cluster Visibility
* Scene Organization
* Working Creatively with Expressions
Lesson Outline:
1. Preparing the scene for rigging 11:23
2. Rigging the staff 12:34
3. Adding a pivot control to the staff 7:46
4. Creating a button that keys the staff's pivot 5:53
5. Building the character's left leg bones 7:13
6. Setting up secondary foot controls 5:14
7. Adding primary controls for the leg 7:15
8. Establishing a custom parameter to control the ball roll 3:37
9. Choosing a good rotation order 3:19
10. Creating a knee control 4:46
11. Enhancing the knee control to be animator-friendly 8:40
12. Adding an envelope deformer to preserve the volume of the buttocks 5:33
13. Averaging the movement of the buttock deformer 9:28
14. Mirroring the knee control and the leg and foot chains 10:20
15. Mirroring the leg and foot controls and reapplying expressions 7:34
16. Building a custom spine 8:50
17. Setting up controls for the spine 9:43
18. Building the back and center of gravity controls 9:26
19. Creating objects to control the twisting of the spine 5:37
20. Using expressions to create twist distribution in the spine 9:06
21. Rigging the neck and head 8:29
22. Rigging the hair 9:13
23. Looking at an automated follow-through solution for the hair 7:07
24. Building the shoulder and arm chains 6:30
25. Creating a shoulder control 5:43
26. Constructing the fingers and constraining the left hand 12:05
27. Setting up the arm control 4:31
28. Using custom parameters to drive the fingers 6:43
29. Working on the elbow control 5:47
30. Finishing the elbow control 2:46
31. Discussing various ways to rig the forearm twist 10:08
32. Parent-switching the arm 10:05
33. Mirroring the hand and elbow controls 7:00
34. Mirroring the shoulder controls 9:23
35. Retargeting the right hand's fingers to be driven by the correct parameter 7:26
36. Creating a Global Control and double-checking the control rig 9:34
37. Utilizing Character Key Sets 8:06
38. Writing a script to connect nulls on all bones 9:21
39. Organizing the Envelope Nulls and enveloping the character 8:26
40. Blocking the weights on the left leg and hip 7:43
41. Adding influence to the left buttocks and blocking in the upper body 4:02
42. Blocking in the chest's weight and using Polygon Cluster Visibility 8:37
43. Blocking in the neck and head weights 3:26
44. Blocking in the hair's weight 3:54
45. Fixing the deformations of the left shoulder and arm 5:25
46. Wrapping up the blocking pass 6:41
47. Mirroring the blocked weights 10:58
48. Smoothing the deformations of the left leg 9:53
49. Fine-tuning the abdomen deformations 6:48
50. Fine-tuning the chest deformations 4:18
51. Tweaking the neck and head deformations 4:50
52. Smoothing the hair's weights 2:45
53. Fixing the left shoulder and arm deformations 8:25
54. Tweaking the left elbow, forearm and wrist 4:59
55. Double-checking the character deformations 7:19
56. Mirroring smoothed weights 5:29 Total Run Time: 6:47:37
Specifications Item #: XST-1067 Software Requirement: XSI 6.0 or higher (XSI 7.0 required to open project files) Run Time: 6 hrs. 47 min., 4 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.45 lbs Сылки для скачивания:
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