The Fountain - High Res ModelingIn this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.
This is a 2-Disc Release with over 8 hours of demonstration and has something for everyone.
* Blocking out the Fountain using a Reference Image
* Experimenting with the new Containers in 3ds Max 2010
* Showing the difference between Scene Explorer and Scene Manager
* Using Stencils in both Mudbox and ZBrush
* Using the new Decimation Master Plugin for ZBrush 3.1
* Using the new Graphite Modeling Tools in 3ds Max 2010
* Using Meshlab to optimize your meshes prior to 3ds Max Import
* Optimizing the Scene for better Preformance
* Rendering out the Fountain with Lighttracer and tweaking it in Photoshop
Programs Used: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8 1/2 Hours
Instructor:
Riki BabingtonDownload Filesize: 1.6 GB
Riki BabingtonRiki Babington has worked in the video game industry for over 5 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War".
Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced next-gen MMO.
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