Software: XSI 6.0 or higher (XSI 7.0 required to open project files) Run Time: 7 hrs. 11 min., 4 discs Availability: Ships next business day
Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.
Popular highlights include:
* Rotoscope Preparation
* Building to Reference Art
* Blocking-in Forms
* Working with Polygon Budgets
* Adding Muscle Flow
* Modeling with Symmetry
* Reducing Model Resolution Manually
* Merging and Welding Geometry
* Creating Efficient Geometry
* Strategically Adding Detail
* Extruding Geometry
* Splitting and Adding Edges
* Extracting Geometry
* Simplifying Shapes
* Proportional Modeling
* Adjusting Pivot Points
* Creating Useful Topology
* Modeling from Primitives
* Checking Character for Appeal
Lesson Outline:
1. Setting up Rotoscopes in XSI 8:56
2. Creating initial geometry for the head 7:52
3. Building and modifying geometry for the eye 7:30
4. Creating additional geometry for the face 7:32
5. Building out geometry for the nose, cheeks and forehead 12:03
6. Symmetrizing geometry for the face 10:33
7. Making final adjustments to the face geometry 11:44
8. Creating base geometry for the face mask 12:31
9. Adding finishing details to the face mask 9:01
10. Beginning the process of building the hair 6:28
11. Modeling additional detail into the hair 9:55
12. Finalizing the modeling of the hair 11:38
13. Creating the pony tail for the hair 15:27
14. Building geometry for the neck and ears 16:19
15. Finalizing construction of the head and neck 7:53
16. Creating initial geometry for the torso 10:59
17. Blocking in the shape of the torso 9:37
18. Modeling geometry for the pelvis and hips 8:59
19. Building and merging geometry for the legs 8:20
20. Beginning the process of modeling the boots 9:21
21. Blocking in shapes for the foot and heel 7:09
22. Finalizing construction of the boot 7:03
23. Building out the shoulders and arms 9:24
24. Refining the geometry for the arms 8:44
25. Blocking out the shapes for the hands 5:51
26. Connecting the fingers to the hand 12:08
27. Attaching the thumb and smoothing the hand 7:47
28. Joining the hand to the rest of the body 6:41
29. Building out the chest area 9:39
30. Making additional modifications to the chest geometry 9:29
31. dding final adjustments to the upper body geometry 9:31
32. Modeling the abdomen armor plates 7:36
33. Constructing the armor around the waist 7:42
34. Creating the chest armor 6:22
35. Building the chest armor strap 9:28
36. Refining the chest armor geometry 9:14
37. Adding final adjustments to the chest armor 8:04
38. Adding detail to the elbows and knees 10:25
39. Creating the geometry for the leg armor 9:37
40. Building the back armor 12:00
41. Modeling the collar of the armor suit 10:28
42. Refining the geometry for the hair 11:06
43. Constructing the leg strap and buckle 9:24
44. Making various refinements to the body 8:41
45. Building out the shoulder armor 6:10
46. Adding hair strands to the pony tail 8:46 Total Run Time: 7:11:25
Specifications Item #: XST-1066 Software Requirement: XSI 6.0 or higher (XSI 7.0 required to open project files) Run Time: 7 hrs. 11 min., 4 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.45 lbs Сылки для скачивания:
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