Devereaux has worked at Digital Domain, ILM, RhinoFX and other facilities as a freelance artist, working on films such as Transformers, Fantastic Four: Rise of the Silver Surfer, I, Robot, Star Trek: Nemesis, and others. If you've viewed the Foundry DVDs, this course will cover the software in much more detail and is a great next step in learning the software.
Class 1: Where is that button that does that thing?
Overview of the window panes, the menu bar, toolbar and context menus. Viewer specifics such as playback controls, disk cache, gain/gamma, etc., working with proxies and "down-rez" settings, customizing, saving and restoring your layout, navigating the node graph. Adding nodes to the script and manipulating their parameters. Connecting, disconnecting and reconnecting nodes. Reading and writing images. Creation of a basic composite
Class 2: Image Channels with a side Stereoscopic Compositing - buy your 3D glasses now!
Reading image files and the 32-bit float pipeline, viewing your image channels, shuffling image channels, troubleshooting image channels, setting up the views you will need for a stereo workflow. Reading in stereo imagery, viewing all the "eyes" separate and together, splitting a node's output to a specific view, converting your comp into anaglyph and rendering stereo images, comping in stereo and avoiding headaches.
Class 3: Motion sickness
2D Transform: position, rotation, scale, skew, motion blur. Animation curves and controls, the tracker, stabilizing and match moving. Applying transformations to other nodes. Motion blur: time blur, motion blur 2D and creating motion vectors
Class 4: Awesome keyers and good old fashioned rotoscoping
Roto tools: bezier, rectangle, radial, ramp. Creating and animating your shapes. Introduction to the Keyer
Class 5: SUPER awesome keyers
Primatte and the IBK (Image Based Keyer). Combining mattes and using mattes to effect a node's output.
Class 6: Color by number
The best color tools and other ones, too. Color matching, suppression, fine-tuning, and plate grading.
Class 7: Introduction to 3D Goodness (Part 1 of 2)
The camera, creating geometry and applying textures/images, modifying the geometry. Connecting to the 2D tree.
Class 8: Introduction to 3D Goodness (Part 2 of 2)
Projections, pan and tile, real magical motion blur, script optimization.
Class 9: In Production
We will put everything we learned this term to the test and focus on a production project. Great for learning and your reel!
Class 10: In Production and YOU!
Finessing the production shot with time left over for direct answers to your questions from the forums. There will be an
announcement in the forums a couple weeks prior to when question submissions for the class will be due.