Digital Tutors - Sculpting a Realistic Bust in ZBrush 3.5 | ISO | 2.39 GB
In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.
Lesson Outline (40 lessons) 1. Introduction and Project Overview 2. Creating a ZSphere base mesh for the head 3. Shaping the base mesh of the head 4. "Creating edge loops for the eyes, nose, and mouth" 5. Reshaping newly-added edge loops 6. Blocking in the nose and mouth shapes 7. Continuing with the rough shape of the nose 8. Adding nasolabial folds to the face 9. Refining the nasolabial folds 9. Refining the nasolabial folds 11. Refining the shape of the nose and nostrils 12. Adding the eyes to our character 13. Refining the shape of the eyelids 14. Adding volume to the cheeks and brows 15. Extruding the shapes for the ears 16. Adding rough refinement to the ears 17. Adding medium-level refinement to the ears 18. Finalizing the ears 19. Adding bags under the eyes 20. Shaping the jowls of the character 21. Adding medium-level resolution to the mouth area 22. Building the collar for the character's shirt 23. Building the base mesh for the suit jacket 24. Adding the lapels to the suit jacket 25. Adding medium-level detail to the neck area 26. Adding major wrinkle lines to the face 27. Adding medium-level details around the eyes 28. Splitting the head and torso into separate subtools 29. Adding higher-level details to the eyes and eyelids 30. Introducing wrinkles into the forehead area 31. Sculpting the major wrinkle lines into the neck 32. Adding higher-level details to the mouth and chin areas 33. Adding fine-detail wrinkles to the face and neck 34. Detailing the lips of our character 35. Sculpting the eyebrows 36. Adding a combed hairstyle to our character 37. Sculpting and shaping the knot for a necktie 38. Creating the hanging portion of the necktie 39. Sculpting final details into our character's clothing 40. Adding asymmetry to the facial details
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