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3drus » Уроки » 3d графика » Digital - Tutors Introduction to Maya 2011

» Digital - Tutors Introduction to Maya 2011
Уроки » 3d графика




Digital - Tutors Introduction to Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 3.40 GB


Genre: eLearning




In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.

Lesson Outline (86 lessons)

1. Introduction and Project Overview


2. Creating Your First Object


3. Overview of the User Interface


4. Creating a Project in Maya


5. Saving Files and File Types


6. Viewing Geometry


7. Getting used to QWERTY


8. Channel Box and Layer Editor


9. Using the Attribute Editor


10. Grouping and Parenting


11. Working with the Hotbox


12. Selection Masks


13. Writing Your First MEL Script


14. Working with Shelves


15. Modeling Project Overview


16. Modeling the basic shape of the engine shell


17. Building the rear of the engine from NURBS


18. Extracting a rim from the front of the engine


19. Extruding a vent from the top of the engine


20. Adding slats to the main vent of the engine


21. Modeling the rear cone and thrust ring


22. Adding radial struts around the engine


23. Building vents on the sides of the engine


24. Adding a power coupling and side rail


25. Creating the basic shape of the cab


26. Modeling the cab interior


27. Building the windshield and exterior panels


28. Adding rails over the racer cab


29. Building the cable connectors and hood ornaments


30. Modeling cables from NURBS curves


31. Texturing Project Overview


32. Hypershade overview


33. Applying and manipulating materials


34. Modulating color using ramps


35. Adding multiple materials to objects


36. Using transparency with our materials


37. Using UVs to prepare polygons for texturing


38. Working with procedural textures


39. Working with external texture maps


40. Using bump maps to simulate depth


41. Combining ramps with other procedural nodes


42. Adding a car paint material


43. Using the 3D Paint Tool to paint textures


44. Introduction to the Rigging & Animation Process


45. Creating control curves for our objects


46. Using display layers to organize our rig


47. Organizing the scene and using selection handles


48. Creating custom attributes


49. Using the Connection Editor to drive values


50. Writing your first expression


51. Adding a speed setting for the expression


52. Using Set Driven Key to simplify the rigging process


53. Drawing your first joint chain


54. Binding the geometry onto joints


55. Making the scene animator friendly


56. Adding random movement through expressions


57. Removing channels from the Channel Box


58. Learn to set key frames and use the time slider and Graph Editor


59. Managing key frames with the Graph Editor


60. Creating a cycling animation


61. Animating objects using path animation


62. Using the Auto Key feature


63. Modifying key frames using the time slider


64. Creating Playblasts to preview the animation


65. Dynamics Project Overview


66. Using the Fire Effect


67. Adding Fire to the Engine


68. Using the Lightning Effect


69. Creating a Particle Simulation


70. Getting Smoke Behavior


71. Modifying the Shape of the Particles


72. Introduction to the Lighting and Rendering Section


73. Overview of various light types in Maya


74. Exploring common attributes of Maya lights


75. Rendering with depth map shadows


76. Rendering with raytraced shadows


77. Using Image Planes to create a renderable environment


78. Matching Maya light sources to a photographic environment


79. Using the Attribute Spread Sheet to adjust multiple objects


80. Isolating shadows with the Use Background shader


81. Using Light Linking to control an object's illumination


82. Matching the Maya camera to a photographic environment


83. Using the 2D Pan/Zoom feature in Maya


84. Adjusting the rendered smoothness of NURBS objects


85. Adding displacement maps to Maya geometry


86. Batch Rendering your animated sequence from Maya


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автор: Юрка599 | 16 августа 2010 | | Просмотров: 1185 | Напечатать | Обсудить на форуме

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