Software: XSI 6.0 and up Run Time: 6 hrs. 57 min., 3 discs Availability: Ships next business day
Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.
Popular highlights include:
* XSI Rigging Tools Overview
* Organizing Scenes
* Working with the Schematic
* Parenting Objects
* Using Groups
* 2D and 3D Bone Chain System
* IK Capabilities
* FK Capabilities
* Chain Properties
* Repositioning Bones
* Choosing Workable Rotation Orders
* Position Constraints
* Orientation Constraints
* Direction Constraints
* Pose Constraints
* Controlling SRT Parameters
* Chain Up Vector Operators
* Mesh Deformation Overview
* Envelopes
* Enveloping Techniques
* Resetting Envelopes
* Understanding Operator Stack
* Editing Envelopes
* Weight Paint Panel
* Redistributing Weights
* Weight Editor
* Blending Envelope Weights
* Mirroring Envelopes
* Working with Shapes
* Modeling Shapes with Tweak Component Tool
* Secondary Shape Modeling for Corrective Shapes
* Setting up Driven Key Relationships
* Working with Character Key Sets
* Organizing Animation Data
Lesson Outline:
1. Using solid naming conventions for objects 13:48
2. Creating custom toolbars and working with XSI layers 13:35
3. Parenting objects in XSI 12:18
4. Object hierarchies in XSI's explorer and schematic 8:43
5. Building bones in XSI (part 1) 10:58
6. Building bones in XSI (part 2) 10:26
7. Creating pseudo roots in bone chains 4:38
8. Safely repositioning bones in XSI 9:44
9. Working with chain bone properties 11:30
10. Display settings for roots and effectors 5:19
11. Understanding XSI's Kinematic Chain 13:58
12. IK/FK blending bone chains 7:24
13. Delving into XSI's Kinematic Joint properties 16:21
14. Creating control objects in XSI (part 1) 8:40
15. Creating control objects in XSI (part 2) 12:08
16. Cleaning up SRT parameters with Neutral Pose 6:05
17. Utilizing XSI's Position Constraint to control an object's translate parameters 9:43
18. Manipulating an object's rotation with the Orientation Constraint 9:23
19. Controlling an object's rotation with another object's position using XSI's Direction Constraint 8:38
20. Constraining an object's SRT parameters with XSI's Pose Constraint 6:54
21. Working with Chain Up Vector 8:10
22. Utilizing duplicate symmetry 7:31
23. Efficiently renaming objects in XSI 4:35
24. Automatically invoking SRT manipulators on objects 10:12
25. Working with models 8:35
26. Enveloping objects in XSI (part 1) 9:24
27. Enveloping objects in XSI (part 2) 8:02
28. Returning enveloped meshes to their reference pose 3:09
29. Alternative solution for returning envelopes to their reference pose 9:28
30. Modifying envelope weights 12:57
31. Ultilizing the weight editor 7:01
32. Locally reassigning influence weights to vertices 7:01
33. Blending influence weights 8:17
34. Mirroring weights in XSI 10:01
35. Exporting weights 7:00
36. Adding and removing envelope deformers 6:47
37. Creating shapes in XSI 13:09
38. Alternative way for creating shapes 11:55
39. Driven Key Relationships via Simple Expressions 7:28
40. Driven Key Relationships with the Parameter Connection Editor 8:38
41. Using Deform Keys to correct deformations 10:23
42. Understanding clusters 8:37
43. Working with Cage Deformers 6:18
44. Cleaning up object parameters for animation 5:00
45. Using Deform Keys to correct deformations 7:50
46. Using character key sets to organize animation data 13:49 Total Run Time: 6:57:01
Specifications Item #: XSB-1032 Software Requirement: XSI 6.0 and up Run Time: 6 hrs. 57 min., 3 discs Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.40 lbs Сылки для скачивания:
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